P5 Python Docs
  • Getting Started
  • Simple mode
  • Reference
    • Shapes
      • 2D
        • point()
        • line()
        • rect()
        • square()
        • triangle()
        • circle()
        • ellipse()
        • arc()
        • quad()
        • beginShape()
      • 3D
        • plane()
        • box()
        • sphere()
        • cone()
        • cylinder()
        • ellipsoid()
        • torus()
    • Controlling the environment
      • coordinateMode()
      • rectMode()
      • ellipseMode()
      • frameRate()
      • setup()
      • draw()
    • Built-in Variables
      • Environment
      • Keyboard
      • Mouse
    • Built-in Functions
      • keyIsDown()
      • millis()
      • second()
      • minute()
      • hour()
      • translate()
      • rotate()
      • createSlider()
      • createGraphics()
      • createVector()
    • Events
      • Keyboard
        • keyPressed()
        • keyReleased()
      • Mouse
        • mouseMoved()
        • mouseDragged()
        • mousePressed()
        • doubleClicked()
        • mouseWheel()
    • Text
      • text()
      • textSize()
      • textAlign()
    • Math
      • drawTickAxes()
      • random()
      • randomGaussian()
      • dist()
      • linmap()
      • bounce()
      • wave()
    • Colour and Outline
      • colorMode()
      • fill()
      • stroke()
      • strokeWeight()
      • background()
    • Images & Audio
      • loadImage() and image()
      • loadSound()
    • 3D Controls
      • orbitControl()
      • translate()
      • rotateZ()
      • rotateX()
      • rotateY()
      • scale()
Powered by GitBook
On this page
  • Example
  • Syntax
  • Description
  1. Reference
  2. Controlling the environment

setup()

Initializes the canvas

PreviousframeRate()Nextdraw()

Last updated 2 years ago

Example

def setup():
 background("grey")

def draw():
  fill(255,79,132)
  circle(mouseX,mouseY,100)

Syntax

setup()

Description

The setup() function is called only once at the beginning of the program. Its purpose is to set up the initial environment of the program, such as canvas size, background color, to load media such as images and fonts as the program starts and any other initial values that the program needs.

The setup() function takes no arguments, and must be defined in the program before the draw() function.

Find these documents helpful? Let the people who made them help your child learn to code at !

We'd love to hear your Feedback/Comments .

Strivemath
here