loadImage() and image()

Loads an image into the code's assets

Example

def setup():
    ...
    loadImage("http://donkeyImage.png",'donkey')

def draw():
    ...
    image(assets['donkey'],50,50,300,300)

Syntax

def setup():
    ...
    loadImage("sourceURL",'NAME')

def draw():
    ...
    image(assets['NAME'],x,y,w,h)
InputDescription

sourceURL

web or local URL of image to be loaded

NAME

name for variable of image in code

x

x co-ordinate of bottom left corner of image

y

y co-ordinate of bottom left corner of image

w

width of image

h

height of image

Description

Loads an image into memory from an external source so that it can be used in code. The sourceURL can be a web address (for example "http://donkeyImage.png") - this is the usual situation - or the local address if the file is stored with the rest of your code.

Once an image is loaded, image(assets['NAME'], x, y, w, h) can be called to draw the image at position (x, y) with width w and height h

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