loadSound()
Loads a sound into the code's assets
Example
click the link below to play the sound.
def setup():
...
loadSound("/wow-121578.mp3",'WOW')
def draw():
...
assets['WOW'].play()
Syntax
def setup():
...
loadSound("sourceURL",'NAME')
def draw():
...
assets['NAME'].play()
...
assets['NAME'].stop()
sourceURL
web or local URL of sound to be loaded
NAME
name for variable of sound in code
Description
Loads a sound into memory from an external source so that it can be used in code. The sourceURL can be a web address (for example "http://wow-121578.mp3") - this is the usual situation - or the local address if the file is stored with the rest of your code.
Once a sound is loaded (in the example below, using the variable 'NAME' in code), the following functions are available to call on the sound file:
assets['NAME'].play()
starts playing the sound
assets['NAME'].stop()
stops playing the sound and resets it
assets['NAME'].pause()
stops playing the sound and pauses it
assets['NAME'].isPlaying()
returns True
or False
depending on whether the sound is currently already playing
assets['NAME'].volume(V)
adjusts the volume of the sound. V is a decimal value between 0 and 1.
0 is no volume, 1 is maximum volume
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